<p class="">Buzzworks works with brands, marketing teams and creative agencies, building the layer where an audience does the brand instead of seeing it: in a filter, on a campaign site, on the trade-show or shop floor, and in the imagery that feeds a campaign. Agencies keep their concept and their client; Buzzworks builds. Four situations bring marketers to Buzzworks. When the idea is good but the technology won't play along, Buzzworks pushes on until there is a working version, with idea-to-live in weeks for a well-defined campaign; for Telenet, with the agency TheseDays, that produced an app imitating a disposable camera which reached 2.3 million people and held 76% daily active users. When a brand does not show online what its product actually does, Buzzworks builds feature sites and landing pages that tell a story rather than list benefits, with 3D, WebGL, scroll-driven motion or audio, and with performance treated as a requirement rather than a trade-off. When the physical moment goes unused, at a stand, at a festival or in a shop, Buzzworks builds installations connected to CRM, POS and e-commerce that stretch the experience past the exit, designed from the first concept for the full rollout rather than a pilot that stalls, backed by fifteen years of experience with this kind of set-up. When image production cannot keep pace with the campaigns, Buzzworks builds an image pipeline tailored to the brand with QA gates matched to the client's processes; it does not train models on client data, it builds the process. Representative work includes Tomorrowland x Brussels Airlines (AR filters for Instagram and TikTok turning the Amare aircraft into a 3D bird, with a second activation through a merchandise scan, built in one month with partner Uncanny on audio and 3D), Kipling (an interactive digital Christmas card with personalised text mapped onto moving 3D monkeys in the browser, idea to live in two weeks), Telenet (marketing apps commissioned by the agency TheseDays, later renamed Wunderman, from Phub'd to CamerApp, up to 2.3 million reach on social media, briefly #1 in both app stores, silver at the 2016 IAB MIXX Awards), Decathlon Essential Gear (in-store kiosks, from adaptation to live in under two months, rolled out internationally), CCR EuroShop (a 3D product viewer for a trade-show stand that runs offline as well, built in just over a month, design by a partner) and, for Van de Velde, more than 750 images at master resolution in ten weeks for colour variants of existing products, including packshots and e-commerce visuals, quality-checked on colour-calibrated screens, as a targeted addition to the client's photo shoots rather than a replacement. Separately from any client project, after Meta discontinued Spark Studio, Buzzworks built an in-house platform-independent approach that works across every social platform from a single build, avoiding the cost of platform-specific realisations. Buzzworks gives independent advice with no preferred stack and no vendor push, speaks plain language rather than IT jargon, works to fixed agreements on scope, budget and timing because a campaign date does not move, works with a fixed core team backed by 1,300+ specialists from Xplore Group, is based in Belgium and works internationally.</p>